Rhythm Game Prototype

  • Tech Stack: C#, Unity

I am very fond of rhythm games and MOBA-like games where many abilities interact with one another, so I wanted to make one with both aspects. This would be a very good gimmick and innovation, since traditional rhythm games only focus on the action and the beatmap. With different abilities, there is an extra layer of depth that the players have to manage in mind while tapping notes on the screen.

For now, I have implemented a mobile rhythm game prototype in Unity that judges the player's input to the notes. Tap, flick, and hole notes are implemented.